Struct glium::buffer::BufferViewMutSlice
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pub struct BufferViewMutSlice<'a, T: ?Sized> where
T: Content, { /* fields omitted */ }
Represents a sub-part of a buffer.
Methods
impl<'a, T: ?Sized> BufferMutSlice<'a, T> where
T: Content + 'a,
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T: Content + 'a,
pub fn get_size(&self) -> usize
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Returns the size in bytes of this slice.
pub fn map(self) -> Mapping<'a, T>
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Maps the buffer in memory for both reading and writing.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
pub fn map_read(self) -> ReadMapping<'a, T>
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Maps the buffer in memory for reading.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
pub fn map_write(self) -> WriteMapping<'a, T>
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Maps the buffer in memory for writing only.
Implementation
- For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
- For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
- For other types, calls
glMapBuffer
orglMapSubBuffer
.
pub fn write(&self, data: &T)
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Uploads some data in this buffer.
Implementation
- For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
- For immutable buffers, creates a temporary buffer that contains the data then calls
glCopyBufferSubData
to copy from the temporary buffer to the real one. - For other types, calls
glBufferSubData
.
Panic
Panics if the length of data
is different from the length of this buffer.
pub fn invalidate(&self)
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Invalidates the content of the slice. The data becomes undefined.
This operation is a no-op if the backend doesn't support it and for persistent-mapped buffers.
Implementation
Calls glInvalidateBufferSubData
if supported.
pub fn read(&self) -> Result<T::Owned, ReadError>
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Reads the content of the buffer.
pub fn copy_to<S>(&self, target: S) -> Result<(), CopyError> where
S: Into<BufferSlice<'a, T>>,
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S: Into<BufferSlice<'a, T>>,
Copies the content of this slice to another slice.
Panic
Panics if T
is unsized and the other buffer is too small.
pub unsafe fn slice_custom<F, R: ?Sized>(self, f: F) -> BufferMutSlice<'a, R> where
F: for<'r> FnOnce(&'r T) -> &'r R,
R: Content,
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F: for<'r> FnOnce(&'r T) -> &'r R,
R: Content,
Builds a slice that contains an element from inside the buffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
Example
#[derive(Copy, Clone)] struct BufferContent { value1: u16, value2: u16, } let slice = unsafe { buffer.slice_custom(|content| &content.value2) };
Safety
The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.
You must return a reference to an element from the parameter. The closure must not panic.
pub fn as_slice_any(self) -> BufferAnySlice<'a>
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Builds a slice-any containing the whole subbuffer.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
impl<'a, T> BufferMutSlice<'a, [T]> where
[T]: Content,
T: Copy + 'a,
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[T]: Content,
T: Copy + 'a,
pub fn len(&self) -> usize
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Returns the number of elements in this slice.
pub fn slice<R: RangeArgument<usize>>(
self,
range: R
) -> Option<BufferMutSlice<'a, [T]>>
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self,
range: R
) -> Option<BufferMutSlice<'a, [T]>>
Builds a subslice of this slice. Returns None
if out of range.
This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.
impl<'a, T> BufferMutSlice<'a, [T]> where
T: PixelValue + 'a,
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T: PixelValue + 'a,
pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError> where
S: Texture1dDataSink<T>,
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S: Texture1dDataSink<T>,
Reads the content of the buffer.
Trait Implementations
impl<'a, T: ?Sized> From<BufferMutSlice<'a, T>> for BufferSlice<'a, T> where
T: Content + 'a,
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T: Content + 'a,
fn from(s: BufferMutSlice<'a, T>) -> BufferSlice<'a, T>
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Performs the conversion.
impl<'a, T: ?Sized> Debug for BufferMutSlice<'a, T> where
T: Content,
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T: Content,
fn fmt(&self, fmt: &mut Formatter) -> Result<(), Error>
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Formats the value using the given formatter.
impl<'a, T: ?Sized> From<&'a mut Buffer<T>> for BufferMutSlice<'a, T> where
T: Content + 'a,
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T: Content + 'a,
fn from(b: &'a mut Buffer<T>) -> BufferMutSlice<'a, T>
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Performs the conversion.
impl<'a, T> From<&'a mut IndexBuffer<T>> for BufferMutSlice<'a, [T]> where
T: Index,
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T: Index,
fn from(b: &'a mut IndexBuffer<T>) -> BufferMutSlice<'a, [T]>
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Performs the conversion.
impl<'a> From<&'a mut DrawCommandsNoIndicesBuffer> for BufferMutSlice<'a, [DrawCommandNoIndices]>
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fn from(
b: &'a mut DrawCommandsNoIndicesBuffer
) -> BufferMutSlice<'a, [DrawCommandNoIndices]>
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b: &'a mut DrawCommandsNoIndicesBuffer
) -> BufferMutSlice<'a, [DrawCommandNoIndices]>
Performs the conversion.
impl<'a> From<&'a mut DrawCommandsIndicesBuffer> for BufferMutSlice<'a, [DrawCommandIndices]>
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fn from(
b: &'a mut DrawCommandsIndicesBuffer
) -> BufferMutSlice<'a, [DrawCommandIndices]>
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b: &'a mut DrawCommandsIndicesBuffer
) -> BufferMutSlice<'a, [DrawCommandIndices]>
Performs the conversion.
impl<'a, T: ?Sized> From<&'a mut UniformBuffer<T>> for BufferMutSlice<'a, T> where
T: Content,
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T: Content,
fn from(b: &'a mut UniformBuffer<T>) -> BufferMutSlice<'a, T>
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Performs the conversion.
impl<'a, T> From<&'a mut VertexBuffer<T>> for BufferMutSlice<'a, [T]> where
T: Copy,
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T: Copy,
fn from(b: &'a mut VertexBuffer<T>) -> BufferMutSlice<'a, [T]>
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Performs the conversion.