Struct sdl2_sys::render::SDL_RendererInfo
[−]
[src]
#[repr(C)]pub struct SDL_RendererInfo { pub name: *const c_char, pub flags: uint32_t, pub num_texture_formats: uint32_t, pub texture_formats: [uint32_t; 16], pub max_texture_width: c_int, pub max_texture_height: c_int, }
Fields
name: *const c_char
flags: uint32_t
num_texture_formats: uint32_t
texture_formats: [uint32_t; 16]
max_texture_width: c_int
max_texture_height: c_int