Module sdl2::video::gl_attr
[−]
[src]
OpenGL context getters and setters
Example
use sdl2::video::{GLProfile, gl_attr}; let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); // Don't use deprecated OpenGL functions gl_attr::set_context_profile(GLProfile::Core); // Set the context into debug mode gl_attr::set_context_flags().debug().set(); // Set the OpenGL context version (OpenGL 3.2) gl_attr::set_context_version(3, 2); // Enable anti-aliasing gl_attr::set_multisample_buffers(1); gl_attr::set_multisample_samples(4); let window = video_subsystem.window("rust-sdl2 demo: Video", 800, 600).opengl().build().unwrap(); // Yes, we're still using the Core profile assert_eq!(gl_attr::context_profile(), GLProfile::Core); // ... and we're still using OpenGL 3.2 assert_eq!(gl_attr::context_version(), (3, 2));
Structs
| ContextFlags | |
| ContextFlagsBuilder |
The type that allows you to build a OpenGL context configuration. |
Functions
| accelerated_visual |
Gets the attribute: whether to require hardware acceleration; false to force software rendering; defaults to allow either |
| accum_alpha_size |
Gets the attribute: the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0 |
| accum_blue_size |
Gets the attribute: the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0 |
| accum_green_size |
Gets the attribute: the minimum number of bits for the green channel of the accumulation buffer; defaults to 0 |
| accum_red_size |
Gets the attribute: the minimum number of bits for the red channel of the accumulation buffer; defaults to 0 |
| alpha_size |
Gets the attribute: the minimum number of bits for the alpha channel of the color buffer; defaults to 0 |
| blue_size |
Gets the attribute: the minimum number of bits for the blue channel of the color buffer; defaults to 2 |
| buffer_size |
Gets the attribute: the minimum number of bits for frame buffer size; defaults to 0 |
| context_flags |
Gets the applied OpenGL context configuration flags. |
| context_major_version |
Gets the attribute: OpenGL context major version |
| context_minor_version |
Gets the attribute: OpenGL context minor version |
| context_profile |
Gets the attribute: type of GL context (Core, Compatibility, ES) |
| context_version |
Gets the OpenGL context major and minor versions as a tuple. |
| depth_size |
Gets the attribute: the minimum number of bits in the depth buffer; defaults to 16 |
| double_buffer |
Gets the attribute: whether the output is single or double buffered; defaults to double buffering on |
| framebuffer_srgb_compatible |
Gets the attribute: requests sRGB capable visual; defaults to false (>= SDL 2.0.1) |
| green_size |
Gets the attribute: the minimum number of bits for the green channel of the color buffer; defaults to 3 |
| multisample_buffers |
Gets the attribute: the number of buffers used for multisample anti-aliasing; defaults to 0 |
| multisample_samples |
Gets the attribute: the number of samples used around the current pixel used for multisample anti-aliasing; defaults to 0 |
| red_size |
Gets the attribute: the minimum number of bits for the red channel of the color buffer; defaults to 3 |
| set_accelerated_visual |
Sets the attribute: whether to require hardware acceleration; false to force software rendering; defaults to allow either |
| set_accum_alpha_size |
Sets the attribute: the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0 |
| set_accum_blue_size |
Sets the attribute: the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0 |
| set_accum_green_size |
Sets the attribute: the minimum number of bits for the green channel of the accumulation buffer; defaults to 0 |
| set_accum_red_size |
Sets the attribute: the minimum number of bits for the red channel of the accumulation buffer; defaults to 0 |
| set_alpha_size |
Sets the attribute: the minimum number of bits for the alpha channel of the color buffer; defaults to 0 |
| set_blue_size |
Sets the attribute: the minimum number of bits for the blue channel of the color buffer; defaults to 2 |
| set_buffer_size |
Sets the attribute: the minimum number of bits for frame buffer size; defaults to 0 |
| set_context_flags |
Sets any combination of OpenGL context configuration flags. |
| set_context_major_version |
Sets the attribute: OpenGL context major version |
| set_context_minor_version |
Sets the attribute: OpenGL context minor version |
| set_context_profile |
Sets the attribute: type of GL context (Core, Compatibility, ES) |
| set_context_version |
Sets the OpenGL context major and minor versions. |
| set_depth_size |
Sets the attribute: the minimum number of bits in the depth buffer; defaults to 16 |
| set_double_buffer |
Sets the attribute: whether the output is single or double buffered; defaults to double buffering on |
| set_framebuffer_srgb_compatible |
Sets the attribute: requests sRGB capable visual; defaults to false (>= SDL 2.0.1) |
| set_green_size |
Sets the attribute: the minimum number of bits for the green channel of the color buffer; defaults to 3 |
| set_multisample_buffers |
Sets the attribute: the number of buffers used for multisample anti-aliasing; defaults to 0 |
| set_multisample_samples |
Sets the attribute: the number of samples used around the current pixel used for multisample anti-aliasing; defaults to 0 |
| set_red_size |
Sets the attribute: the minimum number of bits for the red channel of the color buffer; defaults to 3 |
| set_share_with_current_context |
Sets the attribute: OpenGL context sharing; defaults to false |
| set_stencil_size |
Sets the attribute: the minimum number of bits in the stencil buffer; defaults to 0 |
| set_stereo |
Sets the attribute: whether the output is stereo 3D; defaults to off |
| share_with_current_context |
Gets the attribute: OpenGL context sharing; defaults to false |
| stencil_size |
Gets the attribute: the minimum number of bits in the stencil buffer; defaults to 0 |
| stereo |
Gets the attribute: whether the output is stereo 3D; defaults to off |