Struct glium::debug::TimestampQuery
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pub struct TimestampQuery { /* fields omitted */ }
Allows you to obtain the timestamp inside the OpenGL commands queue.
When you call functions in glium, they are not instantly executed. Instead they are added in a commands queue that the backend executes asynchronously.
When you call TimestampQuery::new
, a command is added to this list asking the
backend to send us the current timestamp. Thanks to this, you can know how much time
it takes to execute commands.
Example
let before = glium::debug::TimestampQuery::new(&display); // do some stuff here let after = glium::debug::TimestampQuery::new(&display); match (after, before) { (Some(after), Some(before)) => { let elapsed = after.get() - before.get(); println!("Time it took to do stuff: {}", elapsed); }, _ => () }
Methods
impl TimestampQuery
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pub fn new<F: ?Sized>(facade: &F) -> Option<TimestampQuery> where
F: Facade,
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F: Facade,
Creates a new TimestampQuery
. Returns None
if the backend doesn't support it.
pub fn is_ready(&self) -> bool
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Queries the counter to see if the timestamp is already available.
It takes some time to retreive the value, during which you can execute other functions.
pub fn get(self) -> u64
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Returns the value of the timestamp. Blocks until it is available.
This function doesn't block if is_ready
returns true.