Struct glium::draw_parameters::TimeElapsedQuery
[−]
[src]
pub struct TimeElapsedQuery { /* fields omitted */ }A query that allows you to know the number of nanoseconds that have elapsed during the draw operations.
TODO: not sure that it's nanoseconds
Methods
impl TimeElapsedQuery[src]
pub fn new<F: ?Sized>(
facade: &F
) -> Result<TimeElapsedQuery, QueryCreationError> where
F: Facade, [src]
facade: &F
) -> Result<TimeElapsedQuery, QueryCreationError> where
F: Facade,
Builds a new query.
impl TimeElapsedQuery[src]
pub fn is_ready(&self) -> bool[src]
Queries the counter to see if the result is already available.
pub fn get(self) -> u32[src]
Returns the value of the query. Blocks until it is available.
This function doesn't block if is_ready would return true.
Note that you are strongly discouraged from calling this in the middle of the rendering process, as it may block for a long time.
Queries should either have their result written into a buffer, be used for conditional rendering, or stored and checked during the next frame.
pub fn to_buffer_u32(
&self,
target: BufferSlice<u32>
) -> Result<(), ToBufferError>[src]
&self,
target: BufferSlice<u32>
) -> Result<(), ToBufferError>
Writes the result of the query to a buffer when it is available.
This function doesn't block. Instead it submits a commands to the GPU's commands queue and orders the GPU to write the result of the query to a buffer.
This operation is not necessarly supported everywhere.