Enum glium::RawUniformValue [] [src]

pub enum RawUniformValue {
    SignedInt(c_int),
    UnsignedInt(c_uint),
    Float(c_float),
    Mat2([[c_float; 2]; 2]),
    Mat3([[c_float; 3]; 3]),
    Mat4([[c_float; 4]; 4]),
    Vec2([c_float; 2]),
    Vec3([c_float; 3]),
    Vec4([c_float; 4]),
    IntVec2([c_int; 2]),
    IntVec3([c_int; 3]),
    IntVec4([c_int; 4]),
    UnsignedIntVec2([c_uint; 2]),
    UnsignedIntVec3([c_uint; 3]),
    UnsignedIntVec4([c_uint; 4]),
    Double(c_double),
    DoubleMat2([[c_double; 2]; 2]),
    DoubleMat3([[c_double; 3]; 3]),
    DoubleMat4([[c_double; 4]; 4]),
    DoubleVec2([c_double; 2]),
    DoubleVec3([c_double; 3]),
    DoubleVec4([c_double; 4]),
    Int64(i64),
    Int64Vec2([i64; 2]),
    Int64Vec3([i64; 3]),
    Int64Vec4([i64; 4]),
    UnsignedInt64(u64),
    UnsignedInt64Vec2([u64; 2]),
    UnsignedInt64Vec3([u64; 3]),
    UnsignedInt64Vec4([u64; 4]),
}

A raw value of a uniform. "Raw" means that it's passed directly with glUniform. Textures for example are just passed as integers.

Blocks and subroutines are not included.

Variants

2x2 column-major matrix.

3x3 column-major matrix.

4x4 column-major matrix.

Trait Implementations

impl Copy for RawUniformValue
[src]

impl Clone for RawUniformValue
[src]

[src]

Returns a copy of the value. Read more

1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for RawUniformValue
[src]

[src]

Formats the value using the given formatter.