Enum glium::program::ShaderStage
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[src]
pub enum ShaderStage {
Vertex,
Fragment,
TessellationControl,
TessellationEvaluation,
Geometry,
}The different stages of the program pipeline.
Variants
VertexFragmentTessellationControlTessellationEvaluationGeometry
Methods
impl ShaderStage[src]
pub fn to_gl_enum(&self) -> c_uint[src]
Converts the ShaderStage to its GLenum equivalent
Trait Implementations
impl Debug for ShaderStage[src]
impl Copy for ShaderStage[src]
impl Clone for ShaderStage[src]
fn clone(&self) -> ShaderStage[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq for ShaderStage[src]
fn eq(&self, __arg_0: &ShaderStage) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.