Struct glium::texture::depth_cubemap_array::DepthCubemapArrayLayer   
                   
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pub struct DepthCubemapArrayLayer<'t>(_, _);
Represents a single layer of a DepthCubemapArray.
Can be obtained by calling DepthCubemapArray::layer().
Methods
impl<'t> DepthCubemapArrayLayer<'t>[src]
pub fn width(&self) -> u32[src]
Returns the width of that image.
pub fn height(&self) -> u32[src]
Returns the height of that image.
pub fn dimensions(&self) -> u32[src]
Returns the dimension of that image.
pub fn get_texture(&self) -> &'t DepthCubemapArray[src]
Returns the corresponding texture.
pub fn get_layer(&self) -> u32[src]
Returns the layer index.
pub fn get_mipmap_levels(&self) -> u32[src]
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
pub fn mipmap(&self, level: u32) -> Option<DepthCubemapArrayLayerMipmap<'t>>[src]
Access a single mipmap level of this layer.
pub fn main_level(&self) -> DepthCubemapArrayLayerMipmap<'t>[src]
Access the main mipmap level of this layer.
Trait Implementations
impl<'t> Copy for DepthCubemapArrayLayer<'t>[src]
impl<'t> Clone for DepthCubemapArrayLayer<'t>[src]
fn clone(&self) -> DepthCubemapArrayLayer<'t>[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more