Struct glium::texture::depth_stencil_cubemap_array::DepthStencilCubemapArrayLayer
[−]
[src]
pub struct DepthStencilCubemapArrayLayer<'t>(_, _);
Represents a single layer of a DepthStencilCubemapArray.
Can be obtained by calling DepthStencilCubemapArray::layer().
Methods
impl<'t> DepthStencilCubemapArrayLayer<'t>[src]
pub fn width(&self) -> u32[src]
Returns the width of that image.
pub fn height(&self) -> u32[src]
Returns the height of that image.
pub fn dimensions(&self) -> u32[src]
Returns the dimension of that image.
pub fn get_texture(&self) -> &'t DepthStencilCubemapArray[src]
Returns the corresponding texture.
pub fn get_layer(&self) -> u32[src]
Returns the layer index.
pub fn get_mipmap_levels(&self) -> u32[src]
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
pub fn mipmap(
&self,
level: u32
) -> Option<DepthStencilCubemapArrayLayerMipmap<'t>>[src]
&self,
level: u32
) -> Option<DepthStencilCubemapArrayLayerMipmap<'t>>
Access a single mipmap level of this layer.
pub fn main_level(&self) -> DepthStencilCubemapArrayLayerMipmap<'t>[src]
Access the main mipmap level of this layer.
Trait Implementations
impl<'t> Copy for DepthStencilCubemapArrayLayer<'t>[src]
impl<'t> Clone for DepthStencilCubemapArrayLayer<'t>[src]
fn clone(&self) -> DepthStencilCubemapArrayLayer<'t>[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more