Struct glium::texture::depth_stencil_cubemap_array::DepthStencilCubemapArrayLayer
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pub struct DepthStencilCubemapArrayLayer<'t>(_, _);
Represents a single layer of a DepthStencilCubemapArray
.
Can be obtained by calling DepthStencilCubemapArray::layer()
.
Methods
impl<'t> DepthStencilCubemapArrayLayer<'t>
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pub fn width(&self) -> u32
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Returns the width of that image.
pub fn height(&self) -> u32
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Returns the height of that image.
pub fn dimensions(&self) -> u32
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Returns the dimension of that image.
pub fn get_texture(&self) -> &'t DepthStencilCubemapArray
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Returns the corresponding texture.
pub fn get_layer(&self) -> u32
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Returns the layer index.
pub fn get_mipmap_levels(&self) -> u32
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Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
pub fn mipmap(
&self,
level: u32
) -> Option<DepthStencilCubemapArrayLayerMipmap<'t>>
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&self,
level: u32
) -> Option<DepthStencilCubemapArrayLayerMipmap<'t>>
Access a single mipmap level of this layer.
pub fn main_level(&self) -> DepthStencilCubemapArrayLayerMipmap<'t>
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Access the main mipmap level of this layer.
Trait Implementations
impl<'t> Copy for DepthStencilCubemapArrayLayer<'t>
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impl<'t> Clone for DepthStencilCubemapArrayLayer<'t>
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fn clone(&self) -> DepthStencilCubemapArrayLayer<'t>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more