Enum glium::texture::StencilFormat
[−]
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pub enum StencilFormat { I1, I4, I8, I16, }
List of formats available for stencil textures.
You are strongly advised to only use I8
.
Stencil textures are a very recent OpenGL feature that may not be supported everywhere.
Only I8
is supported for textures. All the other formats can only be used with renderbuffers.
Variants
I1
I4
I8
I16
Methods
impl StencilFormat
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pub fn get_formats_list() -> Vec<StencilFormat>
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Returns a list of all the possible values of this enumeration.
pub fn to_texture_format(self) -> TextureFormat
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Turns this format into a more generic TextureFormat
.
pub fn is_supported_for_textures<C: ?Sized>(&self, context: &C) -> bool where
C: CapabilitiesSource,
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C: CapabilitiesSource,
Returns true if this format is supported by the backend for textures.
pub fn is_supported_for_renderbuffers<C: ?Sized>(&self, context: &C) -> bool where
C: CapabilitiesSource,
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C: CapabilitiesSource,
Returns true if this format is supported by the backend for renderbuffers.
Trait Implementations
impl Debug for StencilFormat
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impl Clone for StencilFormat
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fn clone(&self) -> StencilFormat
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Copy for StencilFormat
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impl Hash for StencilFormat
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl PartialEq for StencilFormat
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fn eq(&self, __arg_0: &StencilFormat) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.