Enum glium::texture::UncompressedFloatFormat
[−]
[src]
pub enum UncompressedFloatFormat { U8, I8, U16, I16, U8U8, I8I8, U16U16, I16I16, U3U3U2, U4U4U4, U5U5U5, U8U8U8, I8I8I8, U10U10U10, U12U12U12, U16U16U16, I16I16I16, U2U2U2U2, U4U4U4U4, U5U5U5U1, U8U8U8U8, I8I8I8I8, U10U10U10U2, U12U12U12U12, U16U16U16U16, I16I16I16I16, F16, F16F16, F16F16F16, F16F16F16F16, F32, F32F32, F32F32F32, F32F32F32F32, F11F11F10, F9F9F9, }
List of uncompressed pixel formats that contain floating-point-like data.
Some formats are marked as "guaranteed to be supported". What this means is that you are certain that the backend will use exactly these formats. If you try to use a format that is not supported by the backend, it will automatically fall back to a larger format.
Variants
U8
Guaranteed to be supported for both textures and renderbuffers.
I8
Guaranteed to be supported for textures.
U16
Guaranteed to be supported for both textures and renderbuffers.
I16
Guaranteed to be supported for textures.
U8U8
Guaranteed to be supported for both textures and renderbuffers.
I8I8
Guaranteed to be supported for textures.
U16U16
Guaranteed to be supported for both textures and renderbuffers.
I16I16
Guaranteed to be supported for textures.
U3U3U2
U4U4U4
U5U5U5
U8U8U8
Guaranteed to be supported for textures.
I8I8I8
Guaranteed to be supported for textures.
U10U10U10
U12U12U12
U16U16U16
Guaranteed to be supported for both textures and renderbuffers.
I16I16I16
Guaranteed to be supported for textures.
U2U2U2U2
U4U4U4U4
U5U5U5U1
U8U8U8U8
Guaranteed to be supported for both textures and renderbuffers.
I8I8I8I8
Guaranteed to be supported for textures.
U10U10U10U2
Guaranteed to be supported for both textures and renderbuffers.
U12U12U12U12
U16U16U16U16
Guaranteed to be supported for both textures and renderbuffers.
I16I16I16I16
Guaranteed to be supported for both textures and renderbuffers.
F16
Guaranteed to be supported for both textures and renderbuffers.
F16F16
Guaranteed to be supported for both textures and renderbuffers.
F16F16F16
Guaranteed to be supported for textures.
F16F16F16F16
Guaranteed to be supported for both textures and renderbuffers.
F32
Guaranteed to be supported for both textures and renderbuffers.
F32F32
Guaranteed to be supported for both textures and renderbuffers.
F32F32F32
Guaranteed to be supported for textures.
F32F32F32F32
Guaranteed to be supported for both textures and renderbuffers.
F11F11F10
Guaranteed to be supported for both textures and renderbuffers.
F9F9F9
Uses three components of 9 bits of precision that all share the same exponent.
Use this format only if all the components are approximately equal.
Guaranteed to be supported for textures.
Methods
impl UncompressedFloatFormat
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pub fn get_formats_list() -> Vec<UncompressedFloatFormat>
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Returns a list of all the possible values of this enumeration.
pub fn to_texture_format(self) -> TextureFormat
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Turns this format into a more generic TextureFormat
.
pub fn is_supported<C: ?Sized>(&self, context: &C) -> bool where
C: CapabilitiesSource,
[src]
C: CapabilitiesSource,
Returns true if this format is supported by the backend.
pub fn is_color_renderable<C: ?Sized>(&self, context: &C) -> bool where
C: CapabilitiesSource,
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C: CapabilitiesSource,
Returns true if a texture or renderbuffer with this format can be used as a framebuffer attachment.
Trait Implementations
impl Debug for UncompressedFloatFormat
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impl Clone for UncompressedFloatFormat
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fn clone(&self) -> UncompressedFloatFormat
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Copy for UncompressedFloatFormat
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impl Hash for UncompressedFloatFormat
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl PartialEq for UncompressedFloatFormat
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fn eq(&self, __arg_0: &UncompressedFloatFormat) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.