Struct glium::texture::texture1d_array::Texture1dArrayLayer
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pub struct Texture1dArrayLayer<'t>(_, _);
Represents a single layer of a Texture1dArray.
Can be obtained by calling Texture1dArray::layer().
Methods
impl<'t> Texture1dArrayLayer<'t>[src]
pub fn width(&self) -> u32[src]
Returns the width of that image.
pub fn get_texture(&self) -> &'t Texture1dArray[src]
Returns the corresponding texture.
pub fn get_layer(&self) -> u32[src]
Returns the layer index.
pub fn get_mipmap_levels(&self) -> u32[src]
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
pub fn mipmap(&self, level: u32) -> Option<Texture1dArrayLayerMipmap<'t>>[src]
Access a single mipmap level of this layer.
pub fn main_level(&self) -> Texture1dArrayLayerMipmap<'t>[src]
Access the main mipmap level of this layer.
Trait Implementations
impl<'t> Copy for Texture1dArrayLayer<'t>[src]
impl<'t> Clone for Texture1dArrayLayer<'t>[src]
fn clone(&self) -> Texture1dArrayLayer<'t>[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more