Trait glium::texture::Texture3dDataSink
[−]
[src]
pub trait Texture3dDataSink<T> { fn from_raw(data: Cow<[T]>, width: u32, height: u32, depth: u32) -> Self
where
[T]: ToOwned; }
Trait that describes types that can be built from one-dimensional texture data.
The parameter indicates the type of pixels accepted by this sink.
You are especially encouraged to implement this trait with the parameter (u8, u8, u8, u8)
,
as this is the only format that is guaranteed to be supported by OpenGL when reading pixels.
Required Methods
fn from_raw(data: Cow<[T]>, width: u32, height: u32, depth: u32) -> Self where
[T]: ToOwned,
[T]: ToOwned,
Builds a new object from raw data.
Implementations on Foreign Types
impl<P> Texture3dDataSink<P> for Vec<Vec<Vec<P>>> where
P: Copy + Clone,
[src]
P: Copy + Clone,