Enum glium::uniforms::MinifySamplerFilter [] [src]

pub enum MinifySamplerFilter {
    Nearest,
    Linear,
    NearestMipmapNearest,
    LinearMipmapNearest,
    NearestMipmapLinear,
    LinearMipmapLinear,
}

The function that the GPU will use when loading the value of a texel.

Variants

The nearest texel will be loaded.

Only uses the main texture, mipmaps are totally ignored.

All nearby texels will be loaded and their values will be merged.

Only uses the main texture, mipmaps are totally ignored.

The nearest texel of the nearest mipmap will be loaded.

Takes the nearest texel from the two nearest mipmaps, and merges them.

Same as Linear, but from the nearest mipmap.

Same as Linear, but from the two nearest mipmaps.

Trait Implementations

impl Debug for MinifySamplerFilter
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Formats the value using the given formatter.

impl Clone for MinifySamplerFilter
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Copy for MinifySamplerFilter
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impl Hash for MinifySamplerFilter
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Feeds this value into the given [Hasher]. Read more

1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more

impl PartialEq for MinifySamplerFilter
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl Eq for MinifySamplerFilter
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