Enum sdl2::controller::Button
[−]
[src]
#[repr(i32)]pub enum Button { A, B, X, Y, Back, Guide, Start, LeftStick, RightStick, LeftShoulder, RightShoulder, DPadUp, DPadDown, DPadLeft, DPadRight, }
Variants
ABXYBackGuideStartLeftStickRightStickLeftShoulderRightShoulderDPadUpDPadDownDPadLeftDPadRight
Methods
impl Button[src]
pub fn from_string(button: &str) -> Option<Button>[src]
Return the Button from a string description in the same format used by the game controller mapping strings.
pub fn string(self) -> String[src]
Return a string for a given button in the same format using by the game controller mapping strings
pub fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>[src]
pub fn to_ll(&self) -> SDL_GameControllerButton[src]
Trait Implementations
impl Copy for Button[src]
impl Clone for Button[src]
fn clone(&self) -> Button[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Eq for Button[src]
impl PartialEq for Button[src]
fn eq(&self, __arg_0: &Button) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl Hash for Button[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more