Enum sdl2::controller::Button
[−]
[src]
#[repr(i32)]pub enum Button { A, B, X, Y, Back, Guide, Start, LeftStick, RightStick, LeftShoulder, RightShoulder, DPadUp, DPadDown, DPadLeft, DPadRight, }
Variants
A
B
X
Y
Back
Guide
Start
LeftStick
RightStick
LeftShoulder
RightShoulder
DPadUp
DPadDown
DPadLeft
DPadRight
Methods
impl Button
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pub fn from_string(button: &str) -> Option<Button>
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Return the Button from a string description in the same format used by the game controller mapping strings.
pub fn string(self) -> String
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Return a string for a given button in the same format using by the game controller mapping strings
pub fn from_ll(bitflags: SDL_GameControllerButton) -> Option<Button>
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pub fn to_ll(&self) -> SDL_GameControllerButton
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Trait Implementations
impl Copy for Button
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impl Clone for Button
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fn clone(&self) -> Button
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Eq for Button
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impl PartialEq for Button
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fn eq(&self, __arg_0: &Button) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.
impl Hash for Button
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more