Struct sdl2::pixels::Color
[−]
[src]
pub struct Color {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}Fields
r: u8
g: u8
b: u8
a: u8
Methods
impl Color[src]
pub fn RGB(r: u8, g: u8, b: u8) -> Color[src]
pub fn RGBA(r: u8, g: u8, b: u8, a: u8) -> Color[src]
pub fn to_u32(&self, format: &PixelFormat) -> u32[src]
pub fn from_u32(format: &PixelFormat, pixel: u32) -> Color[src]
pub fn rgb(&self) -> (u8, u8, u8)[src]
pub fn rgba(&self) -> (u8, u8, u8, u8)[src]
Trait Implementations
impl Copy for Color[src]
impl Clone for Color[src]
fn clone(&self) -> Color[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Eq for Color[src]
impl PartialEq for Color[src]
fn eq(&self, __arg_0: &Color) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Color) -> bool[src]
This method tests for !=.
impl Hash for Color[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more