Struct sdl2::render::TextureQuery
[−]
[src]
pub struct TextureQuery {
pub format: PixelFormatEnum,
pub access: TextureAccess,
pub width: u32,
pub height: u32,
}Fields
format: PixelFormatEnum
access: TextureAccess
width: u32
height: u32
Trait Implementations
impl Copy for TextureQuery[src]
impl Clone for TextureQuery[src]
fn clone(&self) -> TextureQuery[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Eq for TextureQuery[src]
impl PartialEq for TextureQuery[src]
fn eq(&self, __arg_0: &TextureQuery) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &TextureQuery) -> bool[src]
This method tests for !=.
impl Hash for TextureQuery[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more