Struct sdl2::JoystickSubsystem
[−]
[src]
pub struct JoystickSubsystem { /* fields omitted */ }
Methods
impl JoystickSubsystem[src]
pub fn num_joysticks(&self) -> Result<u32, String>[src]
Retreive the total number of attached joysticks and controllers identified by SDL.
pub fn open(&self, joystick_index: u32) -> Result<Joystick, IntegerOrSdlError>[src]
Attempt to open the joystick at number id and return it.
pub fn name_for_index(
&self,
joystick_index: u32
) -> Result<String, IntegerOrSdlError>[src]
&self,
joystick_index: u32
) -> Result<String, IntegerOrSdlError>
Return the name of the joystick at index id
pub fn device_guid(
&self,
joystick_index: u32
) -> Result<Guid, IntegerOrSdlError>[src]
&self,
joystick_index: u32
) -> Result<Guid, IntegerOrSdlError>
Get the GUID for the joystick number id
pub fn set_event_state(&self, state: bool)[src]
If state is true joystick events are processed, otherwise
they're ignored.
pub fn event_state(&self) -> bool[src]
Return true if joystick events are processed.
pub fn update(&self)[src]
Force joystick update when not using the event loop
impl JoystickSubsystem[src]
Trait Implementations
impl Debug for JoystickSubsystem[src]
impl Clone for JoystickSubsystem[src]
fn clone(&self) -> JoystickSubsystem[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more