Struct sdl2::JoystickSubsystem
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pub struct JoystickSubsystem { /* fields omitted */ }
Methods
impl JoystickSubsystem
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pub fn num_joysticks(&self) -> Result<u32, String>
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Retreive the total number of attached joysticks and controllers identified by SDL.
pub fn open(&self, joystick_index: u32) -> Result<Joystick, IntegerOrSdlError>
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Attempt to open the joystick at number id
and return it.
pub fn name_for_index(
&self,
joystick_index: u32
) -> Result<String, IntegerOrSdlError>
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&self,
joystick_index: u32
) -> Result<String, IntegerOrSdlError>
Return the name of the joystick at index id
pub fn device_guid(
&self,
joystick_index: u32
) -> Result<Guid, IntegerOrSdlError>
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&self,
joystick_index: u32
) -> Result<Guid, IntegerOrSdlError>
Get the GUID for the joystick number id
pub fn set_event_state(&self, state: bool)
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If state is true
joystick events are processed, otherwise
they're ignored.
pub fn event_state(&self) -> bool
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Return true
if joystick events are processed.
pub fn update(&self)
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Force joystick update when not using the event loop
impl JoystickSubsystem
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Trait Implementations
impl Debug for JoystickSubsystem
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impl Clone for JoystickSubsystem
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fn clone(&self) -> JoystickSubsystem
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more