Struct sdl2_sys::controller::SDL_GameControllerButtonBindData
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#[repr(C)]pub struct SDL_GameControllerButtonBindData { /* fields omitted */ }
Methods
impl SDL_GameControllerButtonBindData
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pub fn axis(&mut self) -> *mut c_int
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pub fn hat(&mut self) -> *mut SDL_GameControllerButtonBindDataHat
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Trait Implementations
impl Copy for SDL_GameControllerButtonBindData
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impl Clone for SDL_GameControllerButtonBindData
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fn clone(&self) -> SDL_GameControllerButtonBindData
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more