Struct sdl2_sys::controller::SDL_GameControllerButtonBindData
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[src]
#[repr(C)]pub struct SDL_GameControllerButtonBindData { /* fields omitted */ }
Methods
impl SDL_GameControllerButtonBindData[src]
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pub fn axis(&mut self) -> *mut c_int[src]
pub fn hat(&mut self) -> *mut SDL_GameControllerButtonBindDataHat[src]
Trait Implementations
impl Copy for SDL_GameControllerButtonBindData[src]
impl Clone for SDL_GameControllerButtonBindData[src]
fn clone(&self) -> SDL_GameControllerButtonBindData[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more