Struct sdl2_sys::pixels::SDL_PixelFormat
[−]
[src]
#[repr(C)]pub struct SDL_PixelFormat { pub format: SDL_PixelFormatEnum, pub palette: *mut SDL_Palette, pub BitsPerPixel: uint8_t, pub BytesPerPixel: uint8_t, pub padding: [uint8_t; 2], pub Rmask: uint8_t, pub Gmask: uint8_t, pub Bmask: uint8_t, pub Amask: uint8_t, pub Rloss: uint8_t, pub Gloss: uint8_t, pub Bloss: uint8_t, pub Aloss: uint8_t, pub Rshift: uint8_t, pub Gshift: uint8_t, pub Bshift: uint8_t, pub Ashift: uint8_t, pub refcount: c_int, pub next: *mut SDL_PixelFormat, }
Fields
format: SDL_PixelFormatEnum
palette: *mut SDL_Palette
BitsPerPixel: uint8_t
BytesPerPixel: uint8_t
padding: [uint8_t; 2]
Rmask: uint8_t
Gmask: uint8_t
Bmask: uint8_t
Amask: uint8_t
Rloss: uint8_t
Gloss: uint8_t
Bloss: uint8_t
Aloss: uint8_t
Rshift: uint8_t
Gshift: uint8_t
Bshift: uint8_t
Ashift: uint8_t
refcount: c_int
next: *mut SDL_PixelFormat