Struct sdl2_sys::surface::SDL_Surface
[−]
[src]
#[repr(C)]pub struct SDL_Surface { pub flags: uint32_t, pub format: *mut SDL_PixelFormat, pub w: c_int, pub h: c_int, pub pitch: c_int, pub pixels: *mut c_void, pub userdata: *mut c_void, pub locked: c_int, pub lock_data: *mut c_void, pub clip_rect: SDL_Rect, pub map: *mut SDL_BlitMap, pub refcount: c_int, }
Fields
flags: uint32_t
format: *mut SDL_PixelFormat
w: c_int
h: c_int
pitch: c_int
pixels: *mut c_void
userdata: *mut c_void
locked: c_int
lock_data: *mut c_void
clip_rect: SDL_Rect
map: *mut SDL_BlitMap
refcount: c_int