Struct sdl2_sys::surface::SDL_Surface [] [src]

#[repr(C)]
pub struct SDL_Surface { pub flags: uint32_t, pub format: *mut SDL_PixelFormat, pub w: c_int, pub h: c_int, pub pitch: c_int, pub pixels: *mut c_void, pub userdata: *mut c_void, pub locked: c_int, pub lock_data: *mut c_void, pub clip_rect: SDL_Rect, pub map: *mut SDL_BlitMap, pub refcount: c_int, }

Fields