Enum sdl2::render::TextureAccess
[−]
[src]
pub enum TextureAccess {
Static,
Streaming,
Target,
}Variants
Static | |
Streaming | |
Target |
pub enum TextureAccess {
Static,
Streaming,
Target,
}Static | |
Streaming | |
Target |
impl FromPrimitive for TextureAccessfn from_i64(n: i64) -> Option<TextureAccess>fn from_u64(n: u64) -> Option<TextureAccess>fn from_isize(n: isize) -> Option<Self>fn from_i8(n: i8) -> Option<Self>fn from_i16(n: i16) -> Option<Self>fn from_i32(n: i32) -> Option<Self>fn from_usize(n: usize) -> Option<Self>fn from_u8(n: u8) -> Option<Self>fn from_u16(n: u16) -> Option<Self>fn from_u32(n: u32) -> Option<Self>fn from_f32(n: f32) -> Option<Self>fn from_f64(n: f64) -> Option<Self>impl Debug for TextureAccessimpl Hash for TextureAccessfn hash<__H: Hasher>(&self, __arg_0: &mut __H)fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasherimpl PartialEq for TextureAccessfn eq(&self, __arg_0: &TextureAccess) -> boolfn ne(&self, __arg_0: &TextureAccess) -> boolimpl Eq for TextureAccessimpl Clone for TextureAccessfn clone(&self) -> TextureAccessfn clone_from(&mut self, source: &Self)impl Copy for TextureAccess
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