Struct sdl2_sys::controller::SDL_GameControllerButtonBind
[−]
[src]
pub struct SDL_GameControllerButtonBind { // some fields omitted }
pub struct SDL_GameControllerButtonBind { // some fields omitted }
impl Clone for SDL_GameControllerButtonBind
fn clone(&self) -> SDL_GameControllerButtonBind
fn clone_from(&mut self, source: &Self)
impl Copy for SDL_GameControllerButtonBind
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