Struct sdl2_sys::controller::SDL_GameControllerButtonBindData [] [src]

pub struct SDL_GameControllerButtonBindData {
    // some fields omitted
}

Methods

impl SDL_GameControllerButtonBindData

fn button(&mut self) -> *mut c_int

fn axis(&mut self) -> *mut c_int

fn hat(&mut self) -> *mut SDL_GameControllerButtonBindDataHat

Trait Implementations

Derived Implementations

impl Clone for SDL_GameControllerButtonBindData

fn clone(&self) -> SDL_GameControllerButtonBindData

fn clone_from(&mut self, source: &Self)

impl Copy for SDL_GameControllerButtonBindData