Struct glium::framebuffer::DepthRenderBuffer
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pub struct DepthRenderBuffer { /* fields omitted */ }
A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can't sample or modify the content of the DepthRenderBuffer
directly.
Methods
impl DepthRenderBuffer
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pub fn new<F: ?Sized>(
facade: &F,
format: DepthFormat,
width: u32,
height: u32
) -> Result<DepthRenderBuffer, CreationError> where
F: Facade,
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facade: &F,
format: DepthFormat,
width: u32,
height: u32
) -> Result<DepthRenderBuffer, CreationError> where
F: Facade,
Builds a new render buffer.
Methods from Deref<Target = RenderBufferAny>
pub fn get_dimensions(&self) -> (u32, u32)
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Returns the dimensions of the render buffer.
pub fn get_samples(&self) -> Option<u32>
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Returns the number of samples of the render buffer, or None
if multisampling isn't
enabled.
pub fn get_context(&self) -> &Rc<Context>
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Returns the context used to create this renderbuffer.
pub fn kind(&self) -> TextureKind
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Returns the kind of renderbuffer.
Trait Implementations
impl<'a> ToDepthAttachment<'a> for &'a DepthRenderBuffer
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fn to_depth_attachment(self) -> DepthAttachment<'a>
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Builds the DepthAttachment
.
impl Deref for DepthRenderBuffer
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type Target = RenderBufferAny
The resulting type after dereferencing.
fn deref(&self) -> &RenderBufferAny
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Dereferences the value.
impl DerefMut for DepthRenderBuffer
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fn deref_mut(&mut self) -> &mut RenderBufferAny
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Mutably dereferences the value.