Struct glium::framebuffer::RenderBuffer
[−]
[src]
pub struct RenderBuffer { /* fields omitted */ }A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can't sample or modify the content of the RenderBuffer.
Methods
impl RenderBuffer[src]
pub fn new<F: ?Sized>(
facade: &F,
format: UncompressedFloatFormat,
width: u32,
height: u32
) -> Result<RenderBuffer, CreationError> where
F: Facade, [src]
facade: &F,
format: UncompressedFloatFormat,
width: u32,
height: u32
) -> Result<RenderBuffer, CreationError> where
F: Facade,
Builds a new render buffer.
Methods from Deref<Target = RenderBufferAny>
pub fn get_dimensions(&self) -> (u32, u32)[src]
Returns the dimensions of the render buffer.
pub fn get_samples(&self) -> Option<u32>[src]
Returns the number of samples of the render buffer, or None if multisampling isn't
enabled.
pub fn get_context(&self) -> &Rc<Context>[src]
Returns the context used to create this renderbuffer.
pub fn kind(&self) -> TextureKind[src]
Returns the kind of renderbuffer.
Trait Implementations
impl<'a> ToColorAttachment<'a> for &'a RenderBuffer[src]
fn to_color_attachment(self) -> ColorAttachment<'a>[src]
Builds the ColorAttachment.
impl Deref for RenderBuffer[src]
type Target = RenderBufferAny
The resulting type after dereferencing.
fn deref(&self) -> &RenderBufferAny[src]
Dereferences the value.
impl DerefMut for RenderBuffer[src]
fn deref_mut(&mut self) -> &mut RenderBufferAny[src]
Mutably dereferences the value.