Struct glium::program::SubroutineData
[−]
[src]
pub struct SubroutineData { pub location_counts: HashMap<ShaderStage, usize, BuildHasherDefault<FnvHasher>>, pub subroutine_uniforms: HashMap<(String, ShaderStage), SubroutineUniform, BuildHasherDefault<FnvHasher>>, }
Contains all subroutine data of a program.
Fields
location_counts: HashMap<ShaderStage, usize, BuildHasherDefault<FnvHasher>>
Number of subroutine uniform locations per shader stage.
This is not equal to the number of subroutine uniforms per stage,
because users can use #layout(location=...)
.
subroutine_uniforms: HashMap<(String, ShaderStage), SubroutineUniform, BuildHasherDefault<FnvHasher>>
The list of all subroutine uniforms of the program stored in a structured way to enable fast lookups. A subroutine uniform is uniquely defined by a name and a shader stage.
Trait Implementations
impl Debug for SubroutineData
[src]
impl Clone for SubroutineData
[src]
fn clone(&self) -> SubroutineData
[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more