Struct glium::texture::RawImage2d
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pub struct RawImage2d<'a, T: Clone + 'a> { pub data: Cow<'a, [T]>, pub width: u32, pub height: u32, pub format: ClientFormat, }
Represents raw data for a two-dimensional image.
Fields
data: Cow<'a, [T]>
A contiguous array of pixel data.
The data must start by the bottom-left hand corner pixel and progress left-to-right and bottom-to-top.
data.len()
must be equal to width * height * format.get_size() / mem::size_of::<T>()
.
width: u32
Number of pixels per column.
height: u32
Number of pixels per row.
format: ClientFormat
Formats of the pixels.
Methods
impl<'a, T: Clone + 'a> RawImage2d<'a, T>
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pub fn from_raw_rgb(data: Vec<T>, dimensions: (u32, u32)) -> RawImage2d<'a, T> where
T: ToClientFormat,
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T: ToClientFormat,
Builds a raw image from a vector of interleaved RGB values.
The first pixel is at (0, 0), the last pixel is at (1, 1).
pub fn from_raw_rgba(data: Vec<T>, dimensions: (u32, u32)) -> RawImage2d<'a, T> where
T: ToClientFormat,
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T: ToClientFormat,
Builds a raw image from a vector of interleaved RGBA values.
The first pixel is at (0, 0), the last pixel is at (1, 1).
pub fn from_raw_rgb_reversed(
data: &[T],
dimensions: (u32, u32)
) -> RawImage2d<'a, T> where
T: ToClientFormat,
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data: &[T],
dimensions: (u32, u32)
) -> RawImage2d<'a, T> where
T: ToClientFormat,
Builds a raw image from a vector of interleaved RGB values, flipping it vertically.
The first pixel is at (0, 1), the last pixel is at (1, 0).
pub fn from_raw_rgba_reversed(
data: &[T],
dimensions: (u32, u32)
) -> RawImage2d<'a, T> where
T: ToClientFormat,
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data: &[T],
dimensions: (u32, u32)
) -> RawImage2d<'a, T> where
T: ToClientFormat,
Builds a raw image from a vector of interleaved RGBA values, flipping it vertically.
The first pixel is at (0, 1), the last pixel is at (1, 0).
pub fn from_vec_raw1d(arr: &Vec<RawImage1d<'a, T>>) -> RawImage2d<'a, T>
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Transforms a Vec
Trait Implementations
impl<'a, P: PixelValue + Clone> Texture2dDataSource<'a> for RawImage2d<'a, P>
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type Data = P
The type of each pixel.
fn into_raw(self) -> RawImage2d<'a, P>
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Returns the raw representation of the data.
impl<'a> Texture2dDataSink<i8> for RawImage2d<'a, i8>
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fn from_raw(data: Cow<[i8]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i8, i8)> for RawImage2d<'a, i8>
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fn from_raw(data: Cow<[(i8, i8)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i8, i8, i8)> for RawImage2d<'a, i8>
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fn from_raw(data: Cow<[(i8, i8, i8)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i8, i8, i8, i8)> for RawImage2d<'a, i8>
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fn from_raw(data: Cow<[(i8, i8, i8, i8)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<u8> for RawImage2d<'a, u8>
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fn from_raw(data: Cow<[u8]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u8, u8)> for RawImage2d<'a, u8>
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fn from_raw(data: Cow<[(u8, u8)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u8, u8, u8)> for RawImage2d<'a, u8>
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fn from_raw(data: Cow<[(u8, u8, u8)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u8, u8, u8, u8)> for RawImage2d<'a, u8>
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fn from_raw(data: Cow<[(u8, u8, u8, u8)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<i16> for RawImage2d<'a, i16>
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fn from_raw(data: Cow<[i16]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i16, i16)> for RawImage2d<'a, i16>
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fn from_raw(data: Cow<[(i16, i16)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i16, i16, i16)> for RawImage2d<'a, i16>
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fn from_raw(data: Cow<[(i16, i16, i16)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i16, i16, i16, i16)> for RawImage2d<'a, i16>
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fn from_raw(data: Cow<[(i16, i16, i16, i16)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<u16> for RawImage2d<'a, u16>
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fn from_raw(data: Cow<[u16]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u16, u16)> for RawImage2d<'a, u16>
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fn from_raw(data: Cow<[(u16, u16)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u16, u16, u16)> for RawImage2d<'a, u16>
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fn from_raw(data: Cow<[(u16, u16, u16)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u16, u16, u16, u16)> for RawImage2d<'a, u16>
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fn from_raw(data: Cow<[(u16, u16, u16, u16)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<i32> for RawImage2d<'a, i32>
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fn from_raw(data: Cow<[i32]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i32, i32)> for RawImage2d<'a, i32>
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fn from_raw(data: Cow<[(i32, i32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i32, i32, i32)> for RawImage2d<'a, i32>
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fn from_raw(data: Cow<[(i32, i32, i32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(i32, i32, i32, i32)> for RawImage2d<'a, i32>
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fn from_raw(data: Cow<[(i32, i32, i32, i32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<u32> for RawImage2d<'a, u32>
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fn from_raw(data: Cow<[u32]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u32, u32)> for RawImage2d<'a, u32>
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fn from_raw(data: Cow<[(u32, u32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u32, u32, u32)> for RawImage2d<'a, u32>
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fn from_raw(data: Cow<[(u32, u32, u32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(u32, u32, u32, u32)> for RawImage2d<'a, u32>
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fn from_raw(data: Cow<[(u32, u32, u32, u32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<f32> for RawImage2d<'a, f32>
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fn from_raw(data: Cow<[f32]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(f32, f32)> for RawImage2d<'a, f32>
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fn from_raw(data: Cow<[(f32, f32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.
impl<'a> Texture2dDataSink<(f32, f32, f32)> for RawImage2d<'a, f32>
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fn from_raw(data: Cow<[(f32, f32, f32)]>, width: u32, height: u32) -> Self
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Builds a new object from raw data.