Trait glium::texture::Texture2dDataSink
[−]
[src]
pub trait Texture2dDataSink<T> { fn from_raw(data: Cow<[T]>, width: u32, height: u32) -> Self
where
[T]: ToOwned; }
Trait that describes types that can be built from two-dimensional texture data.
The parameter indicates the type of pixels accepted by this sink.
You are especially encouraged to implement this trait with the parameter (u8, u8, u8, u8)
,
as this is the only format that is guaranteed to be supported by OpenGL when reading pixels.
Required Methods
fn from_raw(data: Cow<[T]>, width: u32, height: u32) -> Self where
[T]: ToOwned,
[T]: ToOwned,
Builds a new object from raw data.
Implementations on Foreign Types
impl<P> Texture2dDataSink<P> for Vec<Vec<P>> where
P: Copy + Clone,
[src]
P: Copy + Clone,
Implementors
impl<'a> Texture2dDataSink<i8> for RawImage2d<'a, i8>
impl<'a> Texture2dDataSink<(i8, i8)> for RawImage2d<'a, i8>
impl<'a> Texture2dDataSink<(i8, i8, i8)> for RawImage2d<'a, i8>
impl<'a> Texture2dDataSink<(i8, i8, i8, i8)> for RawImage2d<'a, i8>
impl<'a> Texture2dDataSink<u8> for RawImage2d<'a, u8>
impl<'a> Texture2dDataSink<(u8, u8)> for RawImage2d<'a, u8>
impl<'a> Texture2dDataSink<(u8, u8, u8)> for RawImage2d<'a, u8>
impl<'a> Texture2dDataSink<(u8, u8, u8, u8)> for RawImage2d<'a, u8>
impl<'a> Texture2dDataSink<i16> for RawImage2d<'a, i16>
impl<'a> Texture2dDataSink<(i16, i16)> for RawImage2d<'a, i16>
impl<'a> Texture2dDataSink<(i16, i16, i16)> for RawImage2d<'a, i16>
impl<'a> Texture2dDataSink<(i16, i16, i16, i16)> for RawImage2d<'a, i16>
impl<'a> Texture2dDataSink<u16> for RawImage2d<'a, u16>
impl<'a> Texture2dDataSink<(u16, u16)> for RawImage2d<'a, u16>
impl<'a> Texture2dDataSink<(u16, u16, u16)> for RawImage2d<'a, u16>
impl<'a> Texture2dDataSink<(u16, u16, u16, u16)> for RawImage2d<'a, u16>
impl<'a> Texture2dDataSink<i32> for RawImage2d<'a, i32>
impl<'a> Texture2dDataSink<(i32, i32)> for RawImage2d<'a, i32>
impl<'a> Texture2dDataSink<(i32, i32, i32)> for RawImage2d<'a, i32>
impl<'a> Texture2dDataSink<(i32, i32, i32, i32)> for RawImage2d<'a, i32>
impl<'a> Texture2dDataSink<u32> for RawImage2d<'a, u32>
impl<'a> Texture2dDataSink<(u32, u32)> for RawImage2d<'a, u32>
impl<'a> Texture2dDataSink<(u32, u32, u32)> for RawImage2d<'a, u32>
impl<'a> Texture2dDataSink<(u32, u32, u32, u32)> for RawImage2d<'a, u32>
impl<'a> Texture2dDataSink<f32> for RawImage2d<'a, f32>
impl<'a> Texture2dDataSink<(f32, f32)> for RawImage2d<'a, f32>
impl<'a> Texture2dDataSink<(f32, f32, f32)> for RawImage2d<'a, f32>
impl<'a> Texture2dDataSink<(f32, f32, f32, f32)> for RawImage2d<'a, f32>