Struct glium::texture::texture3d::Texture3dMipmap [] [src]

pub struct Texture3dMipmap<'t>(_, _);

Represents a single mipmap level of a Texture3d.

Can be obtained by calling Texture3d::mipmap(), Texture3d::main_level(), Texture3dLayer::mipmap() or Texture3dLayer::main_level().

Methods

impl<'t> Texture3dMipmap<'t>
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Returns the width of that image.

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Returns the height of that image.

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Returns the depth of that image.

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Returns the width, height and depth of that image.

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Returns the corresponding texture.

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Returns the texture level.

Methods from Deref<Target = TextureAnyMipmap<'a>>

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Returns the width of the mipmap.

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Returns the height of the mipmap.

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Returns the depth of the mipmap.

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Returns the number of samples of the texture.

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Returns the texture.

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Returns the level of the texture.

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Returns a structure that represents the first layer of this mipmap of the texture. All textures have a first layer.

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Returns a structure that represents a specific layer of this mipmap of the texture.

Non-array textures have only one layer. The number of layers can be queried with get_array_size.

Returns None if out of range.

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Returns the array size of the texture.

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Uploads data to the texture from a buffer.

Panic

Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.

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Uploads data to the texture from a buffer. The R, G and B components are flipped.

Panic

Panics if the offsets and dimensions are outside the boundaries of the texture. Panics if the buffer is not big enough to hold the data.

Trait Implementations

impl<'t> Copy for Texture3dMipmap<'t>
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impl<'t> Clone for Texture3dMipmap<'t>
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl<'a> Deref for Texture3dMipmap<'a>
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The resulting type after dereferencing.

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Dereferences the value.

impl<'t> Into<TextureAnyImage<'t>> for Texture3dMipmap<'t>
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Performs the conversion.

impl<'t> ToColorAttachment<'t> for Texture3dMipmap<'t>
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Builds the ColorAttachment.