Struct sdl2::audio::AudioDevice
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pub struct AudioDevice<CB: AudioCallback> { /* fields omitted */ }
Wraps SDL_AudioDeviceID and owns the callback data used by the audio device.
Methods
impl<CB: AudioCallback> AudioDevice<CB>
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pub fn open_playback<'a, F, D>(
a: &AudioSubsystem,
device: D,
spec: &AudioSpecDesired,
get_callback: F
) -> Result<AudioDevice<CB>, String> where
F: FnOnce(AudioSpec) -> CB,
D: Into<Option<&'a str>>,
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a: &AudioSubsystem,
device: D,
spec: &AudioSpecDesired,
get_callback: F
) -> Result<AudioDevice<CB>, String> where
F: FnOnce(AudioSpec) -> CB,
D: Into<Option<&'a str>>,
Opens a new audio device given the desired parameters and callback.
pub fn subsystem(&self) -> &AudioSubsystem
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pub fn spec(&self) -> &AudioSpec
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pub fn status(&self) -> AudioStatus
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pub fn pause(&self)
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Pauses playback of the audio device.
pub fn resume(&self)
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Starts playback of the audio device.
pub fn lock<'a>(&'a mut self) -> AudioDeviceLockGuard<'a, CB>
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Locks the audio device using SDL_LockAudioDevice
.
When the returned lock guard is dropped, SDL_UnlockAudioDevice
is
called.
Use this method to read and mutate callback data.
pub fn close_and_get_callback(self) -> CB
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Closes the audio device and saves the callback data from being dropped.
Note that simply dropping AudioDevice
will close the audio device,
but the callback data will be dropped.