Struct sdl2::keyboard::KeyboardState
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pub struct KeyboardState<'a> { /* fields omitted */ }
Methods
impl<'a> KeyboardState<'a>
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pub fn new(_e: &'a EventPump) -> KeyboardState<'a>
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pub fn is_scancode_pressed(&self, scancode: Scancode) -> bool
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Returns true if the scancode is pressed.
Example
use sdl2::keyboard::Scancode; fn is_a_pressed(e: &sdl2::EventPump) -> bool { e.keyboard_state().is_scancode_pressed(Scancode::A) }
pub fn scancodes(&self) -> ScancodeIterator
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Returns an iterator all scancodes with a boolean indicating if the scancode is pressed.
pub fn pressed_scancodes(&self) -> PressedScancodeIterator
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Returns an iterator of pressed scancodes.
Example
use sdl2::keyboard::Keycode; use sdl2::keyboard::Scancode; use std::collections::HashSet; fn pressed_scancode_set(e: &sdl2::EventPump) -> HashSet<Scancode> { e.keyboard_state().pressed_scancodes().collect() } fn pressed_keycode_set(e: &sdl2::EventPump) -> HashSet<Keycode> { e.keyboard_state().pressed_scancodes() .filter_map(Keycode::from_scancode) .collect() } fn newly_pressed(old: &HashSet<Scancode>, new: &HashSet<Scancode>) -> HashSet<Scancode> { new - old // sugar for: new.difference(old).collect() }