Struct sdl2::render::RendererContext
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pub struct RendererContext<T> { /* fields omitted */ }
Manages what keeps a SDL_Renderer alive
When the RendererContext
is dropped, it destroys the SDL_Renderer
Methods
impl<T> RendererContext<T>
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pub fn info(&self) -> RendererInfo
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Gets information about the rendering context.
pub fn raw(&self) -> *mut SDL_Renderer
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Gets the raw pointer to the SDL_Renderer