Struct sdl2::render::RendererInfo
[−]
[src]
pub struct RendererInfo {
pub name: &'static str,
pub flags: u32,
pub texture_formats: Vec<PixelFormatEnum>,
pub max_texture_width: u32,
pub max_texture_height: u32,
}A structure that contains information on the capabilities of a render driver or the current render context.
Fields
name: &'static str
flags: u32
texture_formats: Vec<PixelFormatEnum>
max_texture_width: u32
max_texture_height: u32
Methods
impl RendererInfo[src]
pub unsafe fn from_ll(info: &SDL_RendererInfo) -> RendererInfo[src]
Trait Implementations
impl Clone for RendererInfo[src]
fn clone(&self) -> RendererInfo[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Eq for RendererInfo[src]
impl PartialEq for RendererInfo[src]
fn eq(&self, __arg_0: &RendererInfo) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &RendererInfo) -> bool[src]
This method tests for !=.
impl Hash for RendererInfo[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more