Struct sdl2::render::TextureQuery [] [src]

pub struct TextureQuery {
    pub format: PixelFormatEnum,
    pub access: TextureAccess,
    pub width: u32,
    pub height: u32,
}

Fields

format
access
width
height

Trait Implementations

Derived Implementations

impl Debug for TextureQuery

fn fmt(&self, __arg_0: &mut Formatter) -> Result

impl Hash for TextureQuery

fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher

impl PartialEq for TextureQuery

fn eq(&self, __arg_0: &TextureQuery) -> bool

fn ne(&self, __arg_0: &TextureQuery) -> bool

impl Eq for TextureQuery

impl Clone for TextureQuery

fn clone(&self) -> TextureQuery

fn clone_from(&mut self, source: &Self)

impl Copy for TextureQuery